文明:太空是一款策略战棋类游戏,玩家可以成为第一个到访新星的人类,与自然生物和新物种对抗,该作里有众多神迹,可以与其他玩家进行外交,今天小编给大家带来的是文明太空修改全地图战略资源数量的方法。
首先找到你的游戏目录下的这个文件,备份之后就可以修改了。
(各位自己把正斜线看成反斜线,我是日文操作系统没法输入正斜线)
assets/Gameplay/Lua/AssignStartingPlots.lua
打开上述文件,找到第9437行代码附近找到如下两个函数,改变函数中各个初始战略资源数量即可,海洋战略资源另有函数,不过这里改动了就足够了。
function AssignStartingPlots:GetMajorStrategicResourceQuantityValues()
-- This function determines quantity per tile for each strategic resource's major deposit size.
-- Note: scripts that cannot place petroleum in the sea need to increase amounts on land to compensate.
-- Note: Large deposits of Xenomass are already on the board, having been placed in the hearts of Wild Areas in FeatureGenerator.
local firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 7, 5, 5, 5, 6, 7;
local firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 4, 2, 3, 3, 5, 4;
-- Check the resource setting.
if self.resource_setting == 1 then -- Sparse
firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 5, 3, 4, 4, 5, 5;
firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 3, 2, 3, 3, 3, 3;
elseif self.resource_setting == 3 then -- Abundant
firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 9, 5, 6, 6, 8, 9;
firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 5, 3, 4, 4, 6, 5;
end
self.firaxite_base, self.geothermal_base, self.petroleum_base = firaxite_base, geothermal_base, petroleum_base;
self.titanium_base, self.floatstone_base, self.xenomass_base = titanium_base, floatstone_base, xenomass_base;
self.firaxite_range, self.geothermal_range, self.petroleum_range = firaxite_range, geothermal_range, petroleum_range;
self.titanium_range, self.floatstone_range, self.xenomass_range = titanium_range, floatstone_range, xenomass_range;
end
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function AssignStartingPlots:GetSmallStrategicResourceQuantityValues()
-- This function determines quantity per tile for each strategic resource's small deposit size.
local firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 2, 1, 2, 2, 2, 2;
local firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 2, 2, 2, 2, 2, 2;
-- Check the resource setting.
if self.resource_setting == 1 then -- Sparse
firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 2, 1, 2, 2, 2, 2;
firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 1, 1, 1, 1, 1, 1;
elseif self.resource_setting == 3 then -- Abundant
firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 3, 2, 3, 3, 3, 3;
firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 2, 2, 2, 2, 2, 2;
end
self.minor_firaxite_base, self.minor_geothermal_base, self.minor_petroleum_base = firaxite_base, geothermal_base, petroleum_base;
self.minor_titanium_base, self.minor_floatstone_base, self.minor_xenomass_base = titanium_base, floatstone_base, xenomass_base;
self.minor_firaxite_range, self.minor_geothermal_range, self.minor_petroleum_range = firaxite_range, geothermal_range, petroleum_range;
self.minor_titanium_range, self.minor_floatstone_range, self.minor_xenomass_range = titanium_range, floatstone_range, xenomass_range;
end
我相信各位都知道要做什么,以及怎么做了
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