今天小编要为大家带来的是钢铁之师:诺曼底44游戏玩法介绍,钢铁之师:诺曼底44是一款即时战略类游戏,游戏的背景为第二次世界大战,在这场战斗中,玩家将重点感受这些曾经出现在二战中的坦克以及车辆。
游戏系统解析攻略
Gameplay #1 – Dynamic Front Line
游戏玩法1:动态前线
One of Steel Division: Normandy 44‘s keyfeatures is the brand new Dynamic Front Line. This innovativefeedback tool, displayed for the duration of the battle, evolves with eachof your actions, surging forward as you succeed or invading your partof the battlefield when your units are broken. It reflects the power strugglebetween the two sides, objectively measuring the ground controled during thegame. The Dynamic Front Line accentuates the feeling that you are taking partin a realistic WW2 warfare.
钢铁之师:诺曼底44的主要特点是全新的动态前线。在战斗期间动态前线会随着您的每一个行动而演变,在您的单位取得成功或是被击败时,即会发生变化。反映了双方的激烈交战,客观地衡量了游戏中局势变化。动态前线大大加强了对二战的代入感
Since late 2015 we’ve had the idea tocreate a dynamic, innovative gameplay mechanic which would evoke traditionalbattle briefings and also slightly break off with the static side of Wargame.We wanted to make something unique that merges fluidity, reactivity and realismand that you could understand in real-time just at a glance without being toointrusive. “TheDynamic Front Line was a technical and design challenge that was a pleasure totake on.” according toKarim Kadar, Lead Gameplay/AI developer, “I can’t wait to see it in the players’ hands!” It was a massive amount of work tofind the right tool and the right balance, but it was definitely worth it. TheDynamic Front Line as it appears today gives the game all its flavour and opensup multiple gameplay possibilities.
我们从2015年底开始设计这个系统以来,就希望脱离战争游戏系列中静态设计,我们想要创造出一个独特而又现实,具有流动感的东西,让玩家对此一目了然。首席码农Karim Kadar说:“我很高兴能够参与设计动态前线的挑战。并且我迫不及待的想要在玩家手上看到它”!“在今天看来为了寻找平衡与做法而做的大量工作,是绝对值得的。因为动态前线确实使游戏产生了更多的可能性。[page]
Masterthe line
一个出色的指挥官
Youmay need to secure your positions before pushing elsewhere: you don’t want tofight for the same place again and again because you were not careful enough.
Assimple as it may seem, don’t forget to regularly zoom out to really see how thematch is unfolding and to spot decisive confrontations.
Withsome experience, you’ll be an expert in reading the front line’s curves. Eachbend is well-thought and gives you some information about the forces involved.The more distant the front line is from your unit, the more distant the enemyunit is from its side, more or less. But don’t always trust everything you seeas more enemy units can be nearby, hidden or in support.
Salientsare therefore valuable information to decipher in order to lead your troops.This kind of situation is perfect to reach a breakthrough but also comes withits share of risks. If your units get bypassed and trapped in a pocket, theywill be more likely to get killed or captured. And breaking out in thesecircumstances is not the easiest thing to do.
你需要确保你的单位保持机动,你并不会想要一个地方陷入jiang局,因为你很粗心。
由于有了动态战线使游戏看起来简单,但不要忘了微操。
[接下来的基本是废话,大概意思是:作为一个优秀的指挥官你应该在观察大局的同时,注意具体操作,但也不要过于相信自己看到的东西,合理分析才是最好的。[page]
Tactics over twitch
战术的改变
Thefront line is also a tactical instrument that facilitates the understanding ofthe battlefield as a whole. This feature is what enables you to take a step backand have a global view which helps you make the best decisions.
Everypart of the map has its importance now. You must choose what deserves yourattention. You must consider the most effective strategy at any given time,even if you have to deviate from your initial plan, as losses grow oropportunities come to pass. Ingame events shape the front line in an alwaysunique way. Is it better to hold your position or attempt a breakthrough? Doyou have to abandon the “hedgerow hell” for some safer urban areas? Does a tanks column forces you towithdraw?
Itsimplifies the action without making it simplistic. Indeed, if one playerpushes in one direction, it is impossible to tell the strength nor the numberof troops he’s bringing forward just by looking at the map. The opponent has tosee them through his units’ eyes. And in the hand of a sneaky player, the frontline can be a very good tool to misinform his opponent …
动态前线同时是一种有助于理解整个战场局势的战术手段,这个功能能帮助你在全局观上做出你最佳的决定。
同时地图的各部分都很重要,但是你必须选择你值得去注意的部分,你必须思考在这一段时间内最有效的战术。你即使是偏离了最初的计划,你也可以通过后来的手段来完成它。[然后举了一个例子]
动态战线的变化,并不代表你可以看见敌方部队的具体数量和种类,你需要侦查单位来核实敌方具体数量与种类。同时你也可以利用动态战线来达到在战术上欺骗敌方的目的。[page]
Trapyour enemy
A:你们被包围了
B:GG
In Steel Division: Normandy 44,you don’t need to always kill your enemy to the last man, but with the goodmove, you can make them surrender.
Mostof the units outside the player’s influence area are in great danger. Theysuffer a stress penalty, and lose influence – visualized by a decreasing circlearound them. Again, some special units don’t suffer from this penalty, likeparatroopers, leaders or recons.
Worstcase scenario, your unit will surrender immediately if these conditions are met:
The suppression gauge (in red) is full
An enemy is nearby (100m)
There is no ally (without stress) in the same radius (100m) and no leader unit who can come to support within 200m (this number may change in the future)
Leaderunits support suppressed units and improve their stats inside their area ofeffect, avoiding therefore the frontline to crumble. Like in real combat, youalways want them to have your back. Leaders aren’t all-powerful though and theycan surrender as well if they get stressed.
在诺曼底44中,你并不需要通过歼灭来击败对方,随着战线的变化,你可以让他们打出GG。
一般在包围圈/敌方控制区我军部队士气会不断下降,甚至投降。当然伞兵[特种部队],指挥,侦察这种单位是不会受到影响的。
总的来说同时满足以下条件你的部队就会GG了:
压力表爆表(红色时)。
敌人在附近(100米内)。
在100米内没有冷静的友军。
在200米内没有指挥单位,无法受到指挥[有可能会变]。
指挥单位能有效避免下级单位投降,但是连指挥也快保不住,受到火力压制时,也可能会投降。
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